SSAO Pixelated / Artifacts Fix With Post-Process Material Blur

Hi

here’s a fix I came up with for those annoying ssao artifacts
(ssao settings at high values to visualize the problem easier)

here’s the post-process material i made to blur ambient occlusion.
also to use this you should put ambient occlusion settings to really low values in your post process volume something like 0.5 intensity with 0.2-0.4 power works fine.

values in this website don’t show up other than in the comments but if you copy the code and paste into your post-process material then the values are there correctly.

here’s the result image with slightly lowered ssao intensity settings

this basically takes the existing ssao pass from scene texture, splits it up into 16 images to blur it and lerps the result with black color and the normal view image/SceneTexture:PostProcessInput0

so is this a good idea? is there a better option? I haven’t found any if there is.