Hey ginwakeup,
there seems to be quite a lot going on in your scene and it is a bit impractical for us to test with so many variables at play. Would you mind narrowing this down a bit by seeing if you can reproduce this from scratch in a new map.
If that isn’t possible you can trim any unnecessary content that doesn’t influence the bug from your scene (make a copy first!) and narrow down what is actually contributing.
I ran a quick test but was unable to reproduce the issue and this information would really help in the investigation.
!
Ed