So I like long Lightmass builds and the beautiful AO it naturally gives, but I need something so that my movable objects don’t look so starkly flat. I’ve looked a bit into DFAO, and I’m still toying with the idea of adding that extra memory cost for all my objects. But SSAO is fairly cheap, right? Is there a way I can mask it off for only specific objects so that the blotchy halos don’t override the majority of a nicely lit, static scene. I’ve never really messed with any Custom Depth things or post process materials.
And feel free to recommend alternatives and educate me on DFAO in terms of performance. This is meant to be a VR project.