SS Raytraced Reflection Quality

Hello.

In the previous version of UE4 before I upgraded from 4.9 to 4.10, I could change the SSRR quality from the ‘ScreenSpaceReflections.usf’ shader file in the \Unreal Engine\4.x\Engine\Shaders\ directory
Now if I change the values to anything else, the project doesn’t open and freeze while launching.

Is there any way to manually change the reflection ray and step values settings without having to edit the files ?

The default settings were like this :

 #if SSR_QUALITY == 1
const int NumSteps = 8;
const int NumRays = 1;
#elif SSR_QUALITY == 2
const int NumSteps = 16;
const int NumRays = 1;
#elif SSR_QUALITY == 3
const int NumSteps = 8;
const int NumRays = 4;
#else // SSR_QUALITY == 4
const int NumSteps = 12;
const int NumRays = 12;
#endif 

Thanks.

Anyone have an idea ?

Changing anything in usf files can cause a full rebuild of the shader cache, which can take quite a while. So maybe you think it froze, but in reality it is just compiling shaders? In my experience the loading of a project tends to “hang” around the 45% loaded mark in this case.

Other that that, the only official way to influence these that I know is via your post process settings, but that will only switch between these presets and won’t allow you to go beyond, which I’m assuming you’re after.

it always freezes on 95% I waited about 5 minutes then forcequit it. The previous version used to open up without any holding at all.

Is there no way to enter the raytracing values manually ?

3D Modeling & Texturing: [Unreal Engine 4] Improving Screen Space Reflections as above should work. It could be possible that there could be a text encoding issue or other corruption issue occurring.

Maybe try waiting about 15 minutes to 30 minutes at 95% etc. and see how you go.

Well I tried exactly this method. It used to open up in 4.9 with no freezing at all, it’s just a new issue in 4.11
I’ll give it a shot at waiting longer

Hey you were right ! I waited a bit longer and it opened this time.

Thanks for the help :slight_smile: