I Deploy a project In Huawei Mate70, but Compute shader failed to compile & link.
Here is the error log:
The number of compute shader storage blocks (9) is greater than the maximum number allowed (8).
/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf:InstanceCullBuildInstanceIdBufferCS
It seems in Huawei Mali gpu, there has a limit count of slots for srv.