sRGB and DrawLine color Issues 4-24

I have a stupid issue happening, that nothing seems to have an effect to fix on. There doesn’t seem to be a way to match the color of a line in the HUD from AHUD::DrawLine() and rendering a white-based material, multiplying a color over it, super super simple.

But no matter the settings anywhere related to Color/Linear Color and sRGB, the line is drawn with the correct LinearColor and the material is not. The material is color is not getting gamma corrected and there seems to be nothing I can do to fix this.

Here you can see the green arrow points to the line with the correct color, and the red points to the ‘arrow’ with the non-corrected color in the material!

badColor

I have extensively tried every thing I could find on the internet about this and nothing makes any change to fix.

Please, any help?