SquidNet Render Farm Management support for UE5 (and maybe UE4)

Hey Guys, I’m the owner and founder of SquidNet Software (Render Farm Manager). Within our eco system, we have access to thousands on CPU and GPU resources and would like to make those resources accessible to the UE community.

We’ve been getting lots of requests to integrate UE5 into our rendering workflow. This includes submission plugins in our desktop tools (and API) and back-end rendering engine.

Being new to UE (so far), we’re looking for some guidance on how to best support UE. We’ve found some examples on how to use “UnrealEditor-Cmd.exe” but it appears most of those are for UE4.

Any help on how we might get started with our UE integration would be helpful.

-Ralph

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