Square/weird shadows

I was tweaking some settings on my flickering light to make it snap to darkness instead of fading but now i have a problem when whenever i go backwards by a flickering lightsome square/weird shadows form in front of me. idk what caused this but i cant find a solution anywhere. i have a vid too but i cant send it yet.

It is caused by the fact that ray-traced lighting techniques such as lumen accumulate over several frames. When you move backwards, you are revealing lots of surfaces that were not present on the previous frame and so there isn’t any lighting data for it to reuse. Usually this doesn’t cause any noticable issues - But when combined with flickering / rapidly changing light conditions it does. While increasing lumen quality settings might reduce it, you probably won’t be able to eliminate it while using Lumen / ray-traced lighting.

Usually this is caused by not having any surface cache so you get screenspace lighting gibberish

Show the Lumen debug views

here?

can you tell me another good alternative like Lumen if there are any please?

Ok so reducing the r.Lumen.ScreenProbeGather. fixed it for me. You can change it with this “r.Lumen.ScreenProbeGather.Temporal 0” command.