This issue can occur with VSMs if the bounds of the shadow-casting object are not set correctly.
Enable Show->Visualize->Out of Bounds Pixels in the viewport and check if your character is drawing outside of it’s mesh bounds when animating.
This issue can occur with VSMs if the bounds of the shadow-casting object are not set correctly.
Enable Show->Visualize->Out of Bounds Pixels in the viewport and check if your character is drawing outside of it’s mesh bounds when animating.