Our team has created a small game and it is in use. However a odd issue cropped up and we are unsure what causes it. Please have a look in the youtube video attached. In short:
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Square shadows get “painted in” by the user walking over them.
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These will presist if you stand in the zone and vanish if you leave - only to have new places in the room accept it.
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Regions can be side by side and one gets painted in and another one not. Can it be related to a texture repeat or something? It also occurs across the floor and up on the wall, so - we are struggling to make a theory of what is wrong. Any pointers would be very helpful here.
The solution is running on UR 5.3.2, with lumen running. virtual shadows on.
Video of issue on Youtube