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Square light when using GiReplace

Hello. I have a problem with my light. I have dynamic global illumination. When I use normal emmisive material everything is fine. But I wanted much more light without this huge bloom. So I used GiReplace.

But when I add this to my material my light look like this:

Can I do something about this ? (I’m talking about this weird square shape and wierd edges)

And I have one more bonus question. I have many lamps in my level. How I should light this ? First I wanted to do this with Light Material (with this GiReplacment) but maybe this isn’t good idea ? Maybe I should use classic Point and Spot Lights ?

Thanks and Cheers :slight_smile: