sprites looks odd in editor only

basically I have to adjust the quality to some random level to fix it


(on startup game project)


(after the ““hack””)

any reason why this happens?

If you mean, that your sprite becomes blurry before you reduce the overall render quality, then it´s because some filtering is applied. The easiest way to prevent any filters → if you want a pixelated look, is to right click on the textures, there is an option for “Sprite actions” → “apply Paper2D texture settings”.

yes I meant blurry and applying Paper2D texture settings didn’t work, this was the first thing I tried 3:
edit:
also tried deleting the texture and assets, no luck

Usually, applying those settings works out of the box in any project o.O Could you upload that tank texture or the sheet, that contains it for a test?

sure
tank
turret

Hmm, for me, they stay pixel perfect without any blur, after using those settings.

I am using Epic scalability settings.

can you also check the project game.zip (2.4 MB) pls TwT

For me, they work there too, but it seems like, that the sprites, that are already placed in your level, didn´t got the info, that they now have to use other settings, and stay blurry.
Because every new sprite, that i place into the level looks pixel perfect, and the moment, i scale one of the already placed and mushy looking sprites up or down, and then back to normal, they become pixel perfect too.

Simply moving however does not refresh them or their settings.

TankPixels

If your tanks look different colorwise than in my GIF, i placed a Post Process Volume in the scene to get rid of that annoying auto-exposure. if you want the same effect, bring one in and activate “Infinite Extent (Unbound)”, so that t affects everything in the whole level, not just anything within its bounds. Then use the exposure compensation to dial in the brightness of the scene while using the standard light settings (directional light intensity set to 8-10 ) - which usually is using a value of 10 (sometimes 12) in most cases for Exposure compensation.
And while you are there, you also could change the bloom to Convolution for better bloom, in case, that you ever want turn on the lights :slightly_smiling_face:

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