Sprite size appears to affect particle color?

Hi folks,

Looks like sprite sizes less than 1 affect the particle color and there is no way to prevent this?

Is there any work around for this issue?

You can see the issue if you increase the size of a sprite using WPO and then set it’s size to less than one with a material that has a particle color node plugged into the emissive color.

Hi there,

To confirm my understanding, I have attached some screenshots below. Do you have a material that resembles this and a particle system similar to this one as well?

Can you provide a screenshot or a description of what the affected color looks like vs what you would expect it to look like?

[Image Removed][Image Removed]And changing the size in this example from 10 to 0.5 should exhibit some change in the color?

Kind Regards

Keegan Gibson