I’m trying to build a HUD using a widget. In the center of the widget I want a reticle that is animated by a sprite sheet. I know the material works fine on the HUD because I can draw it with blueprints. It’s a lot easy to do it with a widget though. Right now I’m placing an image and then trying to drop my spritesheet material on it. It works with a static material but the sprite sheet looks completely opaque
I have the material working properly with the sprite sheet.
I can also draw it to the hud using blueprints
I can get a static get a static material to work fine.
Any suggestions would be greatly appreciated.