Sorry for bumping this thread, but this is the only one I found related to my question.
I want to do (2)
a sprite that casts shadows as if it were a 3D cutout.
It works if I put a static mesh with a texture with alpha, but I can’t get it to work when I use it inside my character blueprint.
or even if I change the first static mesh to movable.
my light has:
cast translucent shadows ON
Cast Dynamic Shadows ON
Can it be done? if not, will it be possible any time soon?
if yes… well, any idea of what I may be missing?
if there is no hope, then what about the blobs? how would I approach that?