Hello guy,
Im trying to Delegate my ovelaping function but i dont know why i cant,
.h
UFUNCTION()
void HitOverlap(class AActor* OtherActor, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
.cpp
GetSprite()->bGenerateOverlapEvents = true;
GetSprite()->OnComponentBeginOverlap.AddDynamic(this, &AIndieCharacter::HitOverlap);
GetSprite()->SetIsReplicated(true);
Im still getting this error
This is something that i’ve made before in the same way, but this time is’nt working, i don’t know why, maybe is because im working with sprites.
Please help me