in plugins folder i create NewActor :: AActor,which has a UBillboardComponent.
but when i startup ue editor,it crash:
because when “UUnrealEdEngine::MakeSortedSpriteInfo(SortedSpriteInfo)” first invoked , “TObjectRange()” can’t find this actor. So:(I missed procedure?when i place this actor in normal folder ,not in plugins ,it works…)
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