I have a problem with a lighting. No matter what settings I try to turn off, my sprite still has a slightly different color when it’s in “play” mode and different when it’s in viewport.
The sprite is also more brighten/darken when I switch through lit and unlit mode even though I disabled all post processing in “show” tab in viewport and vignette and tonemappe in DefaultEngine.ini file. I disabled everything I could in my PostProcessVolume. I use no lightning in my scene.
You can see what’s happening in this video: - YouTube
As you can see in unlit mode the sprites are a little bit brighter, in lit darker. Then when I switch to game the sprite seem to have some kind of vignette in the corners and is also a little bit darker than the sprite I imported to the project.
Does anybody have any ideas what’s going on?