Sprite does not render properly through walls

I have a sprite that is using the custom depth pass and post processing to appear through walls. When tested with a regular static mesh, it renders correctly through the wall. But when tested with a sprite it, does not render when the sprite is fully covered by the wall, yet it sometimes flickers in and out from mouse click events, and does render properly ONLY when it is selected in the editor.

How can i fix this? is it a bug?

Could we get some videos of this happening, @mono8321?

Here you go.
It seems to work if i stretch the bounds to something absurd like 20. But it doesn’t seem like it should be doing this at all, since 3d meshes with smaller bounds render just fine.
2025-04-02 22-56-32.mkv (7.6 MB)