sprite color appears wrong in play mode

Hello, I have created a sprite that looks as follows:
When using it in the editor the colors seem a bit off:

But when in play mode it looks totally different:

I have tried the following:

  1. disabling auto exposure

  2. changing tone mapper values

  3. playing with texture properties

and this is the best I could do and it is still not precise.
How can this issue be solved?