I’m having an issue where when I move my character he leaves behind a trail almost like a motion blur. Depending on what his behind him it looks a little different, but it appears to just be a copy of himself as he is moving.
I thought at first that maybe it was a motion blur effect and after some googling I tried to put in a post process volume and set the motion blur to 0. This did not have any effect on the trail being left behind. There are currently no post process volumes in my level. I created the gif above on a blank level with just a TileMap and the character to walk around. The character is just a pawn that has a flipbook attached to it to display the character walking down. The character is moved using Add Actor Local Offset, with sweep checked to do collision with the walls.
Anybody have any ideas on how I can correct this? Thanks ahead of time.