Sprite Activations reset after a drop from the inventory

Summary

If the number of uses is anything above the default 3 and a Sprite is dropped, it will reset back to that default number

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Put down a Wildlife Spawner set it to one of three Sprites available and find the “Sprite Activations” setting. Set that to the max number (10) then after saving that, start the game and pick one up it should have the number of uses that was put in there. Now simply have the Sprite on your back then drop it. It will then fall asleep and if you pick it back up, the uses will reset to the default number (3)

Expected Result

I am expecting that upon doing something like this, the number of uses should not drop down to 3 and it should stay at the custom number.

Observed Result

After the Sprite falls asleep, the original number that was set from the spawner gets ignored and reverts back and stays that way permanently.

Platform(s)

I’ve tested this on PS5, PS4, Xbox One, And Nintendo Switch and the bug occured on every platform

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Additional Notes

Same happens if you respawn with items on keep instead of drop