Sprite Actions Paper2D Texture Settings broken in packaged games?

I’ve encountered a weird issue with the “Apply Paper2d Texture Settings”. It stops working as expected as soon as the game is being packaged.

Am I missing something here and is that setting only meant to be used for in-editor previewing?

Observed Result (Packaged Game):
Observed

Expected Result (In-Editor Preview):
Expected

Had to manually select all textures and bulk change the Filter setting to “nearest” using the property matrix.

(I guess you could somehow edit the Paper2D texture group to make this happen too but I have no clue how or where you can edit texture groups, so this will do for me for now.)

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