Sprinting animation is always the same regardless of player speed

Summary

Would be nice if sprint speed adapts to the speed of the player. If the player’s movement is x0.3 and sprint is x0.35, the character animation runs pretty fast but the character moves slow and it looks very buggy

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Add a class device and set player movement speed to the lowest
Set sprint speed 10-20% higher than movement speed
place a class selector and set it to the custom class you made
test
Sprint

Expected Result

The character moves according to its speed, if slow then they walk, if fast they run.

Observed Result

Character animation sprints regardless of the player sprint speed allowing x0.4 of the original speed, which should have character walking instead.

Platform(s)

PC