Hello all, I am still getting familiar with every corner of the editor so pardon my ignorance. I have successfully duplicated the arm swinger style movement presented in this tutorial by David Dewhirst,
These are all the current blueprints driving movement, sorry for the lack of comments. Basically, the distance the motion controllers travel while the button is pressed creates a new vector value that pushes the player in the direction the controller is aiming. Swing your arms and you’re moving.
but I would prefer if the character not move as rigid and stop so suddenly as soon as there is no input. Id rather it be a momentum based movement system like Survios’ Sprint Vector, where you get started moving and can do other things as the momentum dies down after input stops. How difficult would it be to have inertia take place when the player is moving?
Thanks for reading.