GitHub - RaishSipai/SRTT: SRTT(Speed Rush Thunder Trail) Vehicular Combat Game Developed in unreal engine 5.6 with C++ here is my project link
in my wheeled vehicle pawn cpp file
SpringArm = CreateDefaultSubobject(TEXT(“SpringArm”));
SpringArm->SetupAttachment(GetMesh(), FName(“Root”));
SpringArm->AttachToComponent(GetMesh(), FAttachmentTransformRules::KeepRelativeTransform, FName(“Root”));
this is not attaching springarm to mesh component bone named root and rate my manual transmission with clutch i achieved successfully, but when pressing clutch and reving rpm to high and then releasing will move to current gear but current gear rpm slows down and does nothing like wheel burnout and clutch kicking drift