Spring arm target rotation

Hello, target rotation for spring arm component? i want change rotation in runtime, but rotation return to the start rotation

Could you provide the screenshots of the related parts of your code, along with the values of variables / inputs during runtime you’re using there?

Chances are the springarm is inheriting Control Rotation.

  • either rotate the Control Rotation of the player controller instead of the springarm - often a better solution but it depends on what we’re working with. Details:
  • or untick those:

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