Hey guys,
When I execute the following lines of code
in .h
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Meta=(Category="Camera", AllowPrivateAccess = "true"))
class UCameraComponent* PlayerPOVCamera;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Meta = (Category = "Camera", AllowPrivateAccess = "true"))
class USpringArmComponent* PlayerPOVCameraArm;
and this in my .cpp
PlayerPOVCameraArm = CreateDefaultSubobject<USpringArmComponent>("PlayerPOVCameraArm");
PlayerPOVCameraArm->SetRelativeRotation(FRotator::ZeroRotator);
PlayerPOVCamera = CreateDefaultSubobject<UCameraComponent>("PlayerPOVCamera");
PlayerPOVCamera->AttachTo(PlayerPOVCameraArm);
I can’t seem to find the property editors for Translation and Rotation for the SpringArm component in the character blueprint editor. Any ideas on why this is happening and what is my potential fix?