SpotLight which does not illuminate the texture of the assets, because of the normals in the texture.

Hello community,

I’m having a problem with the lighting with pointLights:

When I apply them near a 3D model (or inside it, like here in the attached photos), the textures of the 3D models in question are only partially illuminated.

As you can see in the 2 photos of this interior, the left part of the room is little/no lit, although the point light is located in the center of the room.

After seeing a similar thread on this issue, I removed the normal map for the ground texture as advised, as this appears to be the root of the issue. And in fact, the lighting becomes uniform again on the ground without normal.

However, I absolutely need to use the normal ones for this interior because beyond the realism that they allow to obtain, it helps to give this old worn wood appearance.

Do you know how I can keep my textures normal, while resolving this lighting problem please?

Thank you for your feedback!