Thanks for the reply! Went through your questions, tried a few things, and still have the problem. Here are my answers to your questions in order:
- Right now this is a stationary spotlight. And yes, it happens in all areas.
- Yes
- It has tweaked settings. Main things of note are casting shadows turned off (it still does the weird pixelated thing with them turned on as well), intensity way up, and position is about 1000 units away from the level. The distance away if because the light won’t show up at all if it is closer than this. I think this also has to do with orthographic camera.
- See above.
- We are using sprites. 3D models fare no better (see attachment).
- I looked at the issue in that thread, and I do believe it is something else. We aren’t seeing that particular problem. Thanks for passing it along, though.
Any other ideas?
Cheers,