r.Shadow.Virtual.UseConservativeDistantLightThreshold 1
Verified effective. Continuing validation for potential issues.
Regarding projected shadows from directional lights on translucent surfaces:
1.When the camera recedes, pixelation abruptly vanishes at critical distances. Confirm design intent.
2.Shadow flickering occurs at specific ranges – review evidence in 20250617_1558.mp4
3.If #1 is expected behavior, what technical measures enable near-field high-definition shadow replication?