Spotlight Issues with Virtual Shadow Maps - Mosaic Artifacts

In this case (or with VSM in general), adjusting the local light resolution bias has no effect.

However, when I set

r.Shadow.Virtual.ResolutionLodBiasLocal -1

, the issue is resolved. That said, I don’t believe either of these is the correct solution, especially since the two lights in question have very similar parameters.

Looking forward to your progress on this—thanks!