Spot movement around sphere

Hello. I need to make a sphere material that will work like the video below. Question: can this be done solely by the material settings? And how can this be implemented?

You could base it on the vertex normals - not the fastest way to do it, but the material could calculate the color based on each of the normal values.

Could you please provide some blueprint for example?

This might be in the right ballpark

rotate

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Thanks! Is it possible to make the light appear in a random place on each sphere instance?

I think it’s easier to randomly rotate the sphere instance.