The Sports Car Spawner has become extremely heavy. It might be feasible on a high-spec PC, but currently, even with Creative 1.0, placing five of them is the limit. Trying to create a map with just 16 of them becomes difficult and leads to freezing.
While the Sports Car Spawner is a device widely used by everyone, I believe there is a fundamental issue with the device itself.
On the other hand, placing 100 Sedan Spawners or SUV Spawners results in almost no latency. Initially, I thought this phenomenon was caused by latency in the physics engine, but that turned out to be incorrect.
Even in drive maps, it’s rare to see more than 20 Sports Car Spawners deployed.
This issue has been reported in the past, but it has not yet been resolved.
If this issue is resolved, I believe it would greatly reduce stress for both players and map developers.
I would be very grateful if you could consider investigating this matter.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place more than 20 Sports Car Spawner Devices in UEFN or Creative
Expected Result
The Sports Car Spawner Device should not cause you game to Freeze
Observed Result
I want the Sports Car Spawner Device to have no delay, just like the other Car Spawner Devices.
Sports car sponsors will cause significant delays.
@Flak this issue has been in the game for nearly 3 years and it’s still backlogged, I was going to make another post because recently the latency has gotten a lot worse and I get tons of reports of player’s games crashing on my maps (all from the sports car device) and I’ve had crashing issues in nearly every uefn and creative 1.0 session. I see this is the most recent open post on this topic so I’ll keep posting here.
Anyway here’s a clip I just recorded today showing a me hopping in a sports car and the game immediately crashes (there were 2 sports cars in the map at the time)
If there is anyway the fix for this issue can get escalated please let us know.