In my scene, featuring complex vegetation and fog, there’s some kind of “splotchy” noise in the mid and far distance, especially visible on the hanging moss. It’s strong in the editor, and less strong when I render it out with the movie queue - but still visible (the YouTube compression butchers it a bit).
What settings or console commands could improve this, please? I tried a few VSM and Lumen GI related settings, but they didn’t show any effect. Scene runs with Hardware Raytracing support, with Virtual Textures on and of course Virtual Shadow Maps.
Thanks in advance for any insights on this.