Steps to reproduce:
New 5.3 project.
New Level.
Level blueprint add “Key P” and connect it to “Create LocalPlayer.”
Create Blueprint “Character” (BP_TestCharacter).
To Tick Add “Debug Sphere, duration 2, thickness 2” and “Get World Location” From any component.
WorldSettings Create Game Mode (GM_TestGameMode)
Default Pawn is BP_TestCharacter
Press Play. Then Press the “P” Key to add players.
They render black masked, black but you can see the while Debug Spheres… it’s very odd.
Using “Listen Server” With multiple windows does not have the issue, only local split screen.
I went back to 5.2 and the problem does not exist. I tried 5.3 clean install on different CPU, same issue, so it does exist.
I tried to look up this “bug” But there really is no mention. I tried to submit a bug online and it just spins and spins.
Seems epically easy to reproduce, and how is it not everyone is tripped up by this?