Split-screen Shadows Glitching/Disappearing

As in the Video shadows are disappearing and glitching out on the second player. This was supposedly fixed in 4.9 but its still occurring.

Hello Jimbo92,

From the video I see that you have created a third person shooter game and when viewing the first persons viewport the graphics appear fine. When looking at the second players viewport then the graphics glitch, especially the shadows.

What I did to recreate this is to make a third person default game when launching a new project in 4.9. I then made sure that split screen was enabled in Project Settings and the screen is set to vertical. Vertical is a personal preference, and you have it in your video. I then added a ‘Create Player Node’ in my level blueprint to enable another player with a camera when I preview the game. I then Preview the game in Editor and run my first player in front of the second player. I even launched this in mobile preview mode just to see if that would give me any similar glitching as you experienced.

I was unable to view any glitching in either 4.8.3 or 4.9.

If you would please link me your DxDiag and let me know if any of the steps I took above differ from yours. Also make sure that your engine scalability settings are set to Epic or not. Lastly, did you copy this project from 4.8.3 to 4.9?

Thank you,

Thanks for the reply .

I just tried recreating the problem in a fresh 4.9 third-person, and it didn’t have this problem. I then tried in a fresh 4.8.3 third-person and the shadow glitching was back. my project was copied from 4.8.3 to 4.9, it seems to happen when the first player isn’t in view of the second player and or not looking directly at them.

Jimbo.

Hello Jimbo,

Not a problem. There have been many issues reported when migrating files from 4.8 to 4.9. We are currently addressing them on a “as they happen” basis.

My recommendation, is that if you are that far in your development process, is to stay in 4.8 and finish it there. The other alternative is to make a fresh project and manually import your assets there. This is a much longer process and at the end of which I can’t guarantee that everything will work as intended.

These, however our official recommendations to users while we continue to work through issues as they occur.

Thank you for reporting this Jimbo,