i am trying to create a “hook” visual-function (the function itself already works), and im doing it by creating a splineMesh at my character and then i tried to set the start point at my shootOutLocation and then i tried to tick the EndLocation at my target…but as i already realized the End Pos is only the component space Location not the world Space. So is there a simple way to do this or even in different ways? Just to make things clear: imagine a gun shoots out a rope in a certain direction which always follows the path of the start shoot out location and then after a while it comes back to the gun but the gun itself moves and rotates.
i already have a cheap solution which looks **** ugly…the spline itself is ticked to the characters location and the the rotation finds the look rotation of the target and the distance by comparing varibles to add the forward vector…but as i said it works but looks not in any way as kind of a rope.
Hope you understand what i mean and you guys can help me