Spline Not Following Spline Mesh

I’m making a grind mechanic, I create a spline mesh in the construction script that adds movable static meshes along a spline. everything’s great until I start to curve the spline and the spline gets disconnected from the top of the mesh. I looked in wire frame and it looks like there’s a good amount of faces on the mesh (928 triangles) because at first I thought that was the problem but I’m new to splines so if anyone has any insight please let me know!

The only thing I can thing to do is create two splines, one for the mesh and another for the grinding mechanic to use, That seems super time consuming to line up a second spline manually every time so thanks in advance for any help.

Below is a video of the problem and the important part (at least I think its the important part) of the construction script for the rail

I guess that you mean BP? I think you only choose what static mesh to display in the spline. Idk if it’s possible to attach blueprints in splines, I might be wrong.

Did you ever find a solution to this? I’m having the exact same issue, just without the skateboard.

Hello,
Looks like the calcul for your tangents in your BP is wrong. Hard to tell what without seeing the values. Why do you want to manually add it to the spline? The default system should just populate the meshes along the spline automatically.

The spline system of the engine is quite limited, I created a Spline plugin adding a lot of extra controls on the splines and I don’t have this kind of problem with it.
If you want to check it out: Magic Spline Plugin