I am trying to make a spline of energy (using a spline mesh with a glow material) between two points in my blueprint. However, both testing with a spline and spline mesh, neither of them show up in game. I can see it in the blueprint viewport, it is set to visible, but in the editor map its invisible. I set the start and end points in the blueprint as well. This is my first time using splines. What am I doing wrong?
I know this is quite old, but just wanted to tell you that if you use the 3D Vectors/Transfroms they are in relative coordinates not world. So try and add the world position of the actor to try and fix it.
1 Like
Thanks, this helped me out