I trying to create a blueprint which uses a spline mesh to crate a pipe but the collision only follow the points and not the mesh. I need the collision to follow the spline to be able to detect if the user touches the pipemesh. Do I have to model this in maya instead or is there a solution to this?
You have to make own collision for it.
Here’s a demo how it may be made: Spline mesh component collision fix - YouTube
Great, that worked.
Thank you.
I have the same problem, but I don’t understand how the video might help. I set up the spline meshes just like the video but the collision meshes don’t deform with it.