Spline Mesh collision bumpy at mesh intersection

Hello everyone,

I set up a spline trail on which I have physics actors (spheres) rolling along. I am using the mesh’s complex collision as a simple collision to allow for maximum accuracy. This works fine but there’s a bump on each spline mesh intersection which you can see in the video.

I tried different collisions and collision settings but with no success. Also, no info about that exact issue to be found.
As you can see, the intersection is smooth (mesh-wise) and the spline mesh collision is identical to the mesh itself.

Any push in the right direction would be appreciated.

Link to video (youtube)

331357-hnetcom-image.gif

For future generations:
This issue was solved by reducing “Min Contact Offset” and “Max Contact Offset” to very low numbers under “Project Settings / Engine - Physics”

Thanks. That seems to have fixed my issue.