Hello everyone,
I set up a spline trail on which I have physics actors (spheres) rolling along. I am using the mesh’s complex collision as a simple collision to allow for maximum accuracy. This works fine but there’s a bump on each spline mesh intersection which you can see in the video.
I tried different collisions and collision settings but with no success. Also, no info about that exact issue to be found.
As you can see, the intersection is smooth (mesh-wise) and the spline mesh collision is identical to the mesh itself.
Any push in the right direction would be appreciated.