Spline is rendered 90 degrees away from points?

Hi there,

Does anyone know why my spline points are separated from my rendered spline and rotated and positioned 90 degrees away from it?

So I have to edit the points separately and are detached from the actual spline itself, how is this rectified?

The spline draws out a thick red tube, is there anyway of making this thinner?

The red points are the spline whilst the white points are the only editable handles:

The blueprint I’ve used to draw the spline is:

Hey Delta1-

I created a blueprint with a spline component and set the construction script as shown in your screenshot. I did not see any behavior in the blueprint viewport or editor viewport where the spline was rotated from the default position. If you’re able to reproduce this in a new clean project, please include the steps used to create the spline to help ensure my test matches your setup.

Ok, Please bear with me till I’m back at work and have the machine with the map at hand.

Hi,

I’ve used this tutorial and followed exactly throughout:

I followed the tutorial in the link and the behavior I got was the same as in the video. Can you provide a sample project with the behavior you’re seeing for me to test directly?

Sure, can you please provide me with somewhere to post you a link as soon as I can upload it?

You can send me a PM on the forums with the download link for privacy.

Ok will do, please bear with me as I’m uploading it as we speak on a slow connection.

Thank you so much for that it relly is much appreciated.

I’ve tried the first option and you’re right it’s not what I’m after, I’ll try the second option when I get back to my office tomorrow, please bear with me.

Thanks again!

Hey Delta1-

Thank you for the project, I was able to determine the cause for the behavior you’re seeing. Since TopScene is a child of DefaultSceneRoot, and the TopScene Rotation has been changed 90° this causes the spline to not match up as in the tutorial video. There are two possible solutions for this. First, you can remove the 90° rotation from the TopScene Transform in the blueprint’s Details panel. The other option is to set TopScene as the blueprint’s root component by dragging it over DefaultSceneRoot. Using your screenshot as reference, the first option will rotate the red spline to overlap the white and the second option will rotate the white spline over top of the red one.

Cheers

Firstly, I apologise for the delay in getting back to you , I’ve had a few deadlines to meet and despite best efforts dont think I will!

But back to this issue I’ve tried both techniques sand they both dont work, the first as you know simply rotates the red line the same way as the white line so its all pretty much off the map and is not what I need.
The second method wont work as it throws up an error everytime I try to drag “TopScene” over “DefaultSceneRoot” saying that “the selected component is inherited and cannot be reordered here”.

So unfortunately its still a problem, and I’d appreciate your input on how to fix.

I do not see this error in the sample project you sent, however it usually arises when the component being edited is defined in a parent class/blueprint. Is the blueprint you’re using a child of another blueprint with the spline defined?

I don’t think it is, however topscene is a child of defaultrootscene, how do I remedy this?

Let me know if you can click the green “Add Component” button and add a new scene component then parent that as the root component. If this works then try dragging TopScene onto your new scene component and choosing “Make New Root” if the option is available.

No every time I click the green add button the editor crashes out.

Can you provide information from this crash (Callstack and log files)? If possible, can you send a copy of the project that is crashing so I can investigate directly

, it’s the same project and map that I’ve sent you, as for crash info please bear with me until tomorrow when I’m back in my office to get that to you.

I don’t get a crash clicking the Add Component button in either of the projects you sent me. Can you provide your dxdiag as well as the callstack and log files from the crash for additional information.

Hi ,

Please check your forum PM.

The backup log has something interesting at the bottom of it, pointing out something fatal.

D

The graphics card listed in your DXDiag appears to be below the recommended hardware for using the editor. Even if it wasn’t crashing before, as the project gets more complex the chances of an issue occurring increase. That being said, there is another test I’d like you to run. Please download the attached file and remove the .txt extension and then import / replace the Spline asset currently in the project. Let me know if you’re able to do this or if you run into other issues. If this does fail, please try importing the asset into a new project to see if that works or if a new project crashes as well.

link text