Spline editing in blueprint

Any news on this as I cannot seem to edit the spline points in a blueprint using 4.11.2. As a workaround:

  • create SplineBluePrint with 1 Spline component
  • in blueprintA add a public variable of type SplineBlueprint.
  • add the SplineBluePrint in the level
  • add the BluePrintA to the level
  • Select the BluePrintA
  • goto the variable SplineBluePrint and selecte the one from the level

Now I can update the spline in the editor and use it in the blueprint. However if I want to use the BluePrintA in a other level I am forced to redo the spline editing there.

Does someone have a better workaround?
Any update on this feature?

Greets,
Timothy