Lovely work
Even i am really interested about next beta as there is still no Geometry 2.0
This is exactly what I need to get my current project off the ground. Solves a number of issues I was trying to figure out. I downloaded from the first post, but then read through the rest of the thread to see you were working on a second version. I know this thread is really old, but is it possible that you have finished that and released it under another post? Or on the marketplace? Just curious. Thanks!
Unfortunately I lost this project and I think won’t recover it any time soon. Sorry. Try find information about procedural component. This was made by using it.
Ack! Sorry to hear that you lost your project and code. That sucks. What your original project showed me was how to extrude a spline-based shape along a spline (since I’m an Unreal and 3D math noob). My plan is to also use that functionality to navigate along the surface of this generated mesh (in UV space such as moving along a grid on the generated surface). I think I can take your existing code and port it to use either the procedural mesh component, or possibly the free Runtime Mesh component on the marketplace. Hopefully I can figure out how to get the normals and UV values correct. Thanks for your existing example. Sorry you weren’t able to get V2 out, though.