Spline Architect UE5 plugin for Level Designers for creating structures from Splines non-destructively.
Fab
Documentation/How-to
Example project
- The Spline Architect plugin is a robust Unreal Engine tool for generating procedural walls and structures along splines. Spline Architect provides a flexible and efficient way to create walls and structures non-destructively.
- By leveraging its customizable presets and procedural generation features, level designers can quickly iterate even with complex layouts while maintaining precise control over mesh placement.
- Utilizing Geometry Scripting function libraries, dynamically generated corners and floors are baked in-editor to either and saved as StaticMesh assets.
- Actors in the level can be baked to Hierarchical Instanced Static Mesh or individual Static Mesh Components.
- Helper Widget contains quick actions and saved presets system for speedy workflow.
Feel free to as questions I will help as best as I can, if you encounter any bugs I’d be thankful for reporting. If you have any feature request, I will be interested to hear and update the plugin.