FaxLab3D - Spline Architect

  • Spline Architect plugin is a robust Unreal Engine tool for generating walls and structures along splines. Spline Architect provides a flexible and efficient way to create walls and structures non-destructively.

  • By leveraging its customizable presets and procedural generation features, level designers can quickly iterate even with complex layouts while maintaining precise control over mesh placement.

  • Utilizing Geometry Scripting function libraries, dynamically generated corners and floors are baked in-editor as regular StaticMesh assets and instanced in the level.

  • SplineArchitectWall can be baked to Hierarchical Instanced Static Mesh or individual Static Mesh Components.

  • Helper Widget contains quick actions and saved presets system for speedy workflow.

Trailer Video

Documentation and examples

Example project

Unreal Engine forums thread

Spline Architect depends on Geometry Scripting plugin that comes with UE5 so "Geometry Scripting" plugin has to be enabled in the Plugin Settings.

Update 1

  • Added new widget to save/paste WallPresets (not buildings)

  • Extended conversion to regular Actor functionality and resolved some duplication issues.