Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Spike trap from Item Granter Hangs FN Session after trap is placed, plus unlimited traps when set to 1.
Placement isn’t aligned to actual floor-object rotation, but apparently the default grid? This part is unclear as to what Epic’s intended placement for the new Trap Consumable is supposed to be.
Steps to Reproduce
Steps to replicate:
- Item Granter set to grant the new Spike Trap consumable.
- keep all other inventory
- Item Def = Damage Trap
- Item Qty = 1
- no ammo
- Only if Space = true
- Remove item on Grant (from Granter)
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Player obtains 1 Spike Trap from device, triggerd by linked button device.
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Trap is immediately equipped per device settings. (other inventory is kept intact fine). Hovering trap-placement animation is enabled, and works fine.
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Trap is placed on nearby floor surface. (Note: the placement is aligned to apparently the overall map grid, NOT according to actual tiles’ rotation that exists in the map’s placed floors. I suppose that’s okay for now, but it’s odd.)
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Bug A: The trap-placement/hover animation/mode is STILL in effect after the quantity:1 trap is placed.
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Bug B: The game will hang completely within seconds. I can’t tell if the trap is triggering; there’s no add’l animation nor sound. I’m able to Alt-Tab back to UEFN Editor, and eventually Hang Detection kills the FNBR session.
Expected Result
Expected result:
- Trap placed on floor tile.
- Trap-placement animation/mode exits after placement, because only 1 Trap was Granted by Item Granter.
- Game shouldn’t hang.
Unclear: How trap placement should/shouldn’t be aligned to floor tile.
Observed Result
- Trap IS placed.
- Trap placement mode stays engaged, no matter how many traps are placed.
- Game hangs (hard) within seconds.
Platform(s)
PC
Island Code
6383-3623-7956
Additional Notes
Private version just for replicating this: 5053-4973-2162