Spherical Projection Mapping

Hi all,

So in Maya I can have a panoramic image project from the center of the level. I can then assign this material to any geometry in the scene.

I want to replicate this effect in Unreal but cannot figure out how?

Do you mean a panoramic background, or the material actually also ends up on objects in the world?

Yeah, like this:

I have the HDR background and I also dropped it on my cube…

Like that?

Material ends up on the object like this

I don’t think you can do that in UE, at least I’m afraid I don’t know how…