Hi all,
So in Maya I can have a panoramic image project from the center of the level. I can then assign this material to any geometry in the scene.
I want to replicate this effect in Unreal but cannot figure out how?
Hi all,
So in Maya I can have a panoramic image project from the center of the level. I can then assign this material to any geometry in the scene.
I want to replicate this effect in Unreal but cannot figure out how?
Do you mean a panoramic background, or the material actually also ends up on objects in the world?
I don’t think you can do that in UE, at least I’m afraid I don’t know how…