I am using an opacity mask on my material with a sphere shape to cut through my voxel landscape - the areas on the mesh edges where it subtracts are of course left ‘open’ visually on the mesh.
I was wondering if there is a way of filling this void area with another material - so basically the crossover area where the sphere intersects through the mesh so it looks like it has volume?
The landscape changes in play so it needs to be something that adjusts automatically
Hope this makes sense!